Prototyping & Interactive Experiences

Prototyping turns an idea into something clickable: a working interface, a game concept, an interactive experience or a digital installation. The goal is to feel the idea working before investing in full production — as happened with VOID ARENA, built as a playable physics experiment.

The problem

Slides can't prove whether an experience is fun, clear or feasible. Only a prototype can.

What's included

  • Clickable or playable prototype
  • Concept, lore and mechanics
  • Interfaces and game feel
  • Evolution roadmap

How it works

  1. 01Concept and core question
  2. 02Rough prototype
  3. 03Testing and feel tuning
  4. 04Visual and sound layer
  5. 05Publishing the experiment

Technologies

  • React
  • Canvas / WebGL
  • Física 2D
  • Vercel

Related projects

Frequently asked questions

Does the prototype become a product?
It can. The prototype exists to answer whether it's worth it — the production decision comes after testing.

Let's talk

Tell me the goal of your project and I'll reply with the most suitable format.