Prototyping & Interactive Experiences
Prototyping turns an idea into something clickable: a working interface, a game concept, an interactive experience or a digital installation. The goal is to feel the idea working before investing in full production — as happened with VOID ARENA, built as a playable physics experiment.
The problem
Slides can't prove whether an experience is fun, clear or feasible. Only a prototype can.
What's included
- Clickable or playable prototype
- Concept, lore and mechanics
- Interfaces and game feel
- Evolution roadmap
How it works
- 01Concept and core question
- 02Rough prototype
- 03Testing and feel tuning
- 04Visual and sound layer
- 05Publishing the experiment
Technologies
- React
- Canvas / WebGL
- Física 2D
- Vercel
Related projects
Frequently asked questions
- Does the prototype become a product?
- It can. The prototype exists to answer whether it's worth it — the production decision comes after testing.
Let's talk
Tell me the goal of your project and I'll reply with the most suitable format.
